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I perform a lot of network performance troubleshooting and in most cases, I find the root cause is related to packet loss or excessive latency. In this video, I explain how to use Wireshark to analyze both problems.
Packet loss is literally when you do not receive a packet. This can be caused by a variety of factors such as corrupted frames, RF interference, duplex mismatches, dirty fiber connectors, oversubscribed links, and routing issues.
Packet loss causes performance problems since TCP-based protocols will have to wait and retransmit lost frames. The key word here is "wait" since waiting implies you are no longer transmitting. For example, a 500-millisecond delay on 10Mbps link means you lost the opportunity to transmit 5Mbps within that 500ms time frame. If your application is UDP based, all bets are off and the application decides what to do. I’ve seen UDP-based applications react to packet loss by terminating the connection, resending data or corrupting data. With a VoIP application, you'll hear an echo and distorted audio.
Latency is simply another word for delay, and to be clear, I should say excessive latency since latency is always present. Excessive latency is an issue for a few reasons. First, excessive latency, like packet loss, robs the sender of the opportunity to transmit data. A good way to think about it is if I have 10% more latency, I will probably get 10% less performance.
When latency is part of the network design or physical location of the devices, then the delta times will be fairly consistent. If the delay is excessive enough, the sender may believe the packet wasn’t received and retransmit, making it look like packet loss.
Subsea cable alternatives can provide a level of comfort for those concerned about disruptions. Realistically, they will continue to play a small, but critical role in the short term.